Idea Ninja - Rob Riopelle and the future of Nano Gaming

July 15th, 2008

I had the chance to chat with Rob Riopelle, Founder and Vice President of Business Development of LiveHive Systems about a really cool thing they’re developing called NanoGaming.

NanoGaming is a technology platform that lets viewers interact with live television and steaming video. Basically if you’re watching a certain show, you log on to the portal via your computer and  instantly join a live community of other users who are watching the show at the same time as you. You can meet new people via chat,  answer trivia questions, predict what’s going to happen next, and test your memory recall. The questions and answers are live and flow with the content. So if you’re watching a game and a really unfair call is made by the ref, you know that LiveHive community will be over it- instant debating! The more questions you answer correctly the more points you can win, which you can later redeem for prizes ranging from game tickets to cars!

They’ve worked on everything from Hockey on the CBC, Big Brother and even the Much Music Video Awards! (Someone has to keep those preteens occupied, otherwise things like this happen. Seriously, LiveHive is doing us all a public service.)


I like it because it creates an instant social community around content and provides sponsors with an unobtrusive way for users to interact with their brand without interrupting the viewing experience.

On “tackling” their newest venture:

(pun totally included because I’m awesome like that. )

RR: That project, we’re working with Nissan Canada and in conjunction with Capital C we’re working with all them to provide an interactive experience for the CFL (Canadian Football League). We’re offering it for all 70 games plus playoff games, it’s CFL.NISSAN.CA and they can engage in online competition. At the end of a contest you can win a trip to the Grey Cup with some spending money.

On false Interactivity:

I mentioned that on a recent trip to the States, I had seen some interactive capability through television digital cable boxes, where viewers could participate on live polls during their local news. I asked him how this interactivity compares with LiveHive.

RR: I think that’s a great example of interacting just to interact. People see that, and it’s sort of cool and then you try it. You have a $600 box, so they want to do more with it. They give their opinion once on a poll. How much fun is it to be counted in the poll? The fun comes in the chance that they used the new technology, but that’s a one shot deal. After that, they stop doing. With our platform it’s about creating value during the experience, where they are in a social environment, meeting people and winning prizes.

RR: We have tons of metrics behind our stuff, they come back and do it again and again and again. Not everyone is there every game, but other people come back every second or third game, but we do see high return rates compared to an on-air poll.

Why Two Screen Viewing is the Way to Go:

RR: If you look at typical interactive, people think of your typical set up, where you press the button on the set top box, but there are so much limitations. Limited functionality and real estate mean the interactive experiences are basic or light weight. How deep can you go by pressing up, down, left or right?

RR: When you get on to a two screen environment, you have a dedicated, powerful machine to provide a graphically rich experience and great content. Suddenly you can communicate via keyboard and talk to other people, meet and make new friends.

On live television and the battle over PVRs/Tivo’s

(Although, Canada doesn’t have Tivo up here, just one more little snubs in our rich history of technological shafts. I know I’m feeling sassy this interview!)

RR: We actually work to combat those things [PVRs, timeshifting], where we draw people back to live content because that experience is only available when it’s live. Especially the real-time components. Outside that window we do provide a limited experience for people. Before each event/show there are a series of questions that are trivia related so that people can jump on during the day, check in and comment on what is going to happen.

RR: So with PVRs and DVRs, this is something that the broadcaster has seen as positive because you can use this to ensure users are watching live, and for the full duration of the show. We glue people to the tv and to the computer. On average people are playing for 45 minutes for every hour of watching. So they can participate live.

On the Future of Television, and what LiveHive’s Future Mission:

RR: In five years, we’ll be the center point to interactively enable every show on TV. Instead of thinking which shows are interactive it’s just assumed, all shows are interactive. So no matter what show you’re watching you can just jump on, connect, and socialize withp eole who are watching the same show. Creating a central spot for every program

The Future of TV Advertising

RR: If you look at the advertising, it’s definitely clear, that the traditional 30 second spot are becoming less effective and you can see that most of the dollars are going online. So that does open the opporutnity for us to be a great advertsing platform. And that’s what we are, all of our projects involve a sponser, because they can get a lot of data as a result of peole sitting with your brand for a long time. So if there’s a touchdown, you can say “touchdown brought to you by nissan.” You can do other things as well, you can ask questions about the viewers themselves, you can ask in a poll “are you thinking about buying a car? ” That’s hugely powerful to be able to extract those questions, that’s highly valuable to the sponsers in volved in our porjects. You don’t overload them with questions, but you can definitely ask one or two questions per game to get that extra information about preferences or buying status.

Why I like it:

1) Making TV social again.

There used to be a time when we would all gather around the TV to watch our favorite prime time shows. I remember in University we used to reserve one of the lecture halls so we could watch LOST in agonizing suspense. Somehow it was always better when it was in a group. Then, we got the Apple Store, and time-shifting and PVRs so people got less inclined to get together and started watching TV in a more isolated way. I think LiveHive’s technology is cool because it brings some of that real time social elements. This could make watching live TV engaging again, because it’s the social aspect of the community that is drawing you in. Very cool.

2) Evolving the User/Brand experience

This is a much better way to interact with users, because you can target show demographics more precisely and be engaged with a large amount of people at once. So if you’re a car company targeting men, what better place to have them engage with your than through a hockey game platform? Forget a 30 second spot, they will be looking at your Logo for 45 minutes per every hour watched. Now there’s some bang for your buck!

3) A better TV Experience

This is the first step in eliminating commercials completely. One would hope at least. If the networks got involved - and they should- then they could shift interactivity with content online and use the sponsors to facilitate interaction. Everyone wins. Networks get people to watch their content without the temptation of channel surfing, viewers get engaged on connect because it’s a topic they care about, and advertisers get access to valuable information without interrupting. Win/Win. If they did this properly I bet you could make the same amount of money if not more via advertising maybe causing the evil Viacom to back off on all this copy righted material crap, allowing everyone to make funny Youtube videos in peace.

ICE08: Watch and Play - New ways to interact with video

March 27th, 2008

ice08_logo1.png

Introduction to the Panel

This Panel will focus on new advances in Interactive Video in response to audiences’ desire to participate more actively in their video content. We will be hearing several case studies today, and I’m looking forward to it, as online video is an important frontier to explore.

The discussion is moderated by David UK (Managing Director, Heavy.com) and features Jason Hsiao (Co-Founder, Animoto), Rob Lane (C0-Founder & CEO, Overlay.tv) and Robert Riopelle (Co-founder, VP of Business Development, Livehive Systems)

David UK is MIA, so Jason is going to start us off…which makes me wonder, do we really need moderators? ;)

Jason Hsiao - Animoto

  • About Us
    • Working on technology that tries to automate creative processes (what happens behind the scences)
    • What does that mean for the user?
      • You give us your music and content and we, in a matter of minutes will create a custom made video.
    • Every video is totally customized to the nuance of the music
    • We also really try to analyze the energy of the music ( so if you give an edgy sound tune the video will be edgy)
    • No two videos are ever the same.
    • Launched to the public 6 months ago
    • You can share the videos through the site, download it (via quicktime) embed it into your social networking sites.
  • How are Users using Animoto?
    • What problems are we trying to solve?
      • Capturing user experience has become increasingly complex.
      • Today, with digital cameras you have an infinite amount of possibilities
      • People are starting to think more like producers, spending less time capturing that one perfect moment, but are trying to capture the entire event, including a beginning, middle and end.
    • Everyone from musicians and artist making videos, to actors making demo reels and parents showing off their kids. Real estate agents, showing off their property, and psychologists creating happy visualizations for the client. Jason even used it to propose to his partner! (she said yes)
    • 30 Spot - A new trend on FB and Myspace that asks if you could tell your own story in 30 seconds what would you use?
    • One of the most interesting things about the last six months is that one the things we got wrong is we thought that people would want to share videos through out website.
      • REALITY CHECK: Close to 95% videos used are consumed elsewhere! When it comes to User Created Content, Users really want their videos wherever, whenever they want. (Be it, their phone, site, etc)

Rob Lane - Overlay.tv

  • About US
    • No one today has found a good way of monetizing the nine billion hours of online video being watched in the US.
    • We believe you need a better model.
    • Platform that allows us to monetize content.
    • Finding videos you know something about or you own, and putting links into that video so that when someone watches that video it’s not passive, you can interact with it.
    • People watch online video for 2 reasons: 1) You are being entertained, you have a laugh and pass it along. 2) You have an interest or passion in the topic.
    • We have an opt in/Opt out system where you can turn the advertising or overlays on and off. But we have found that because the links are relevant to the content they are more inclined to interact with the content on the site.
    • You can alter the skins of the player to customize it to your needs.
    • Creating a relevance between the video and the advertising.
    • Where can this reside?
      • On the overlay site
      • You can embed it into your site.
      • Present as a Facebook Application
    • UGC should not be seen as second class citizens.

Robert Riopelle

  • About Us
    • NanoGaming: real time game where questions were synced (unscripted) with show content.
    • Big Brother 8: over 500,000 interacted every 2.5 minutes answering trivia questions asked real time about the content they were watching for a chance to win tickets to the live taping of the season finale.
    • Young viewers are looking for ways to interact with content, and are proving they are comfortable with two screen viewings.
    • We work with broadcasters to increase online ad revenues through online nano gaming.
      • People can participate by:
        • Predicting what will happen next
        • participating in polls
        • Answering trivia questions
        • Interact with other friends
    • You can use social networking site to involve your own social network.
    • On average, 45 minutes of active participation on the computer screen along side network.
    • Offer a complete, fully outsourced, turnkey solution.
  • Learnings:
    • ESPN Play Caller attracted tens of thousands of MNF viewers to their website playing for an average of two and half hours per broadcast.
    • Nascar Race for the Coke: Generated 22,215 registrations.

Q&A (I’m paraphrasing…these are not direct quotes)

David UK: When the internet launched, it kind of came out as trying to compete with traditional media. And Advertising in it’s essence was not necessarily meant as a touch, taste, feel thing. So, now that the media market has picked up again, we’re going back to getting people to click on things. Do let’s talk about direct response vs. branding.

Rob Lane: We think USC is about experimentation. We’re also talking to people who are saying that i Have all this content on the web, but we can’t put our brand on it. We can find their content online using search and allow them to brand it. We’re involved in this space now, and we need to create a platform that allows you to evolve.

Rob Riopelle: If you look at our program, advertisers are driving this. When we go beyond traditional structure, that’s when the education starts. I think they want to feel that they better understand of what they are getting for this direct response. Where are the measurements? People want to grab onto things they understands and buy into it.

David UK: Interuption vs. Interaction?

Jason: One of the biggest thing we are going to see moving forward, is that there is still a lot of things to be discovered. You might piss users off. I mean the last thing people want is to see a picture of a detergent (advertising) following pictures of their new born baby. So these systems from the past are going to fall apart and we are going to need to get creative in helping people consume video in a meaningful way. We are going to start to see a new genre of interactive tv video, where users will interact with video. It will be a challenge to figure that out. I know i get upset when people try to force that type of advertising when I don’t see a fit. So I think we have a long way to go.

Rob Lane: People learn from being over intrusive, by overlaying so much that you can’t see the video, but they eventually learn to find the right balance. If someone watches your video with the overlay on, then you’ve succeeded.

David UK : Internet is lean forward, and tv was a lean back. Now there is a merging of the two. How much do you find is working with broadcasters to create engagement?

Rob Riopelle: It depends on the content, and the context. Some people want to participate and some don’t. It’s about creating value in the interactive space. We focus on creating relevant content along side the shows so that there is an emotional response.

David UK: How do you measure success in that?

Rob Riopelle: We look at % of viewers.